ArcheAge Specialization Snowflake

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ArcheAge Specialization Snowflake

December 03, 2014 - 17:35
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Have you been playing and leveling skills only to find out that the initial 7 specialization slots they give you is not enough? I have, and although I do have alts, the nice thing about ArcheAge and the crafting system is you can have pretty much any skill you want on one character. Trying to make it so my main is really my main, I decided to buy the Specialization Snowflake, something I’ve never done and this is what happened.

ArcheAge Specialization Snowflake and Why You Would Use It

ArcheAge Specialization Snowflake Overview

So I finally got to the point where I am considering buying the 200 gold specialization snowflake. I have 7 skills that are all useful to my focus in ArcheAge and I’m adding more now, mainly because I would like to have the labor reduction on my main character. Tending to as many labor intensive tasks as I do, with as much land as I manage, finding a few labor points here and there really makes a big deal. I know when you look at it and you see you’re only saving 1-3 labor points here and there, you might think, what’s the point, but at about 50,000 of a skill, you can save a decent chunk of labor, especially with large labor tasks like animal pens, fishing and seed bundles / woodlots.

ArcheAge Skill Leveling

One thing to keep in mind is that the labor reduction is based on percentage, with 77% of the original amount being the lowest it will go, so if you are using a skill that will never use more than 1-5 labor / use, taking that skill much above 50,000 isn’t that beneficial due to the fact that this game rounds up, so the labor savings falls off at 50k, however on things like wood lots that use 200 labor / harvest, fishing that uses 100 labor / cast and animal pens or bee hives that use 200 to 600 labor per harvest, you can drastically reduce your labor usage.

For example, chopping a maple wood lot costs 200 labor if you don’t have any skill, but at 90,000 skill, your labor exposure would be 154 labor. Same goes for cow pens. Bee hives are even more drastic with base labor usage at 600 labor for a fully mature bee hive to be harvested, but at 90k skill, your labor exposure would only be 462.

Mastering Skills and the Labor / Time Benefits

Below is a chart of the profession levels, the actual name they are in-game and the amount of labor and time reduction.

Level

Skill Numerical Level

Labor and Time Reduction

Amateur

0 to 10,000

0%

Novice

10,001 to 20,000

0%

Veteran

20,001 to 30,000

5%

Expert

30,001 to 40,000

10%

Master

40,001 to 50,000

15%

Authority

50,001 to 70,000

20%

Champion

70,001 to 90,000

23%

So based on the above breakdown, a 100 labor action, like fishing, would cost you

95 Labor at Veteran
90 Labor at Expert
85 Labor at Master
80 Labor at Authority
77 Labor at Champion

So say a patron, with a full labor pool of 5000, would be able to cast 50 times, or catch 50 fish (if you brought a fish in on every cast) but that same patron at Champion skill level would be able to cast 64.935 times which we'll round up to 65 because you have labor regen while fishing, that's an extra 15 fish. Or to put it in labor terms, that's 6500 labor worth of actions for only 5000 labor worth of cost, which is 1.5 labor potions. Right now, Worker's Compensation potions (1000 labor regen potions) are going for about 30 gold on the auction house in my AH group, so that's 45 gold in savings, do that a few times and the 200 gold for the snowflake is more than made up.

Please keep in mind, the level of labor and time reduction is only once you get to the high end of that skill level. For example, at skill level 43,000, your labor and time reduction would be 10% not 15%. You would need to hit 50,000 skill level to get to the next bump in reduction.

Also bear in mind that you can only have 7 proficiencies past Amateur, and as the level increases, the amount you can have at the higher levels also drops. This keeps someone from being Champion in all skills and being able to basically do whatever they want without interacting with other players, something that would stifle the economy.

Pre and Post Snowflake Skill Level Capacity

As stated above, each skill you have over 10,000 counts as a general specialization, of which, you start with seven as you maximum. However each time you apply an increase to your skill cap, the individual levels also allow more to be placed at higher levels. The breakdown is as follows:

Starting off you can have:

Skill Level

Skill Point Cap

Skills Allowed At This Level

Amateur

10,000

All

Novice

20,000

7

Veteran

30,000

6

Expert

40,000

5

Master

50,000

4

Authority

70,000

3

Champion

90,000

2

After applying the ArcheAge Specialization Snowflake, you can now have:

Skill Level

Skill Point Cap

Skills Allowed At This Level

Amateur

10,000

All

Novice

20,000

8

Veteran

30,000

7

Expert

40,000

6

Master

50,000

5

Authority

70,000

4

Champion

90,000

3

Before using the ArcheAge Specialization Snowflake  After using the ArcheAge Specialization Snowflake

So not only would someone apply the Snowflake to a character that wants more than seven specializations, but someone that wants, for example, one more skill at level 50,000, or whatever level they wanted.

This is handy for people that do a lot of labor intensive things as it will allow you to get your labor usage down on more than a handful of skills. The 200 gold for the first snowflake is an easy decision to make as it will save you in labor pots and it also helps you reduce time needed to complete a task, so if someone is fighting you for an ore node, or gorilla farm / trees, you’ll have the skill boost to harvest faster, meaning you’ll have a better chance of winning the race.

Applying the ArcheAge Specialization Snowflake

You can buy a Specialization Snowflake for 200 gold at any vendor. Once purchased, you can apply that item to your skills by opening your skill menu by pressing the K button or clicking on the two swords icon in the bottom right menu tray in the ArcheAge game window.

Buying the Specialization Snowflake

Vendor price for the Specialization Snowflake

Make sure the Specialization Snowflake is in your backpack and click on the “Increase” button in the lower right hand of the skills window. It will apply the snowflake and you’ll see that your available skill cap is now eight. You’ll also notice that every level increased its ability to have another skill as shown above.

Using the ArcheAge Specalization Snowflake

Planning Your ArcheAge Skills

Your final total of skills you can specialize in is 13, however getting to that number of skills will be costly, each time you bump your total skill cap up, the next time you choose to do it, the amount of snowflakes needed also increases. So for your first skill cap increase you only need one, for your second, you need 2 snowflakes, for your third, you need three and so on until you get to the max level cap of 13, so you still need to manage your specializations wisely and even consider an alt, I would not apply a snowflake for simple tasks that could be done “in town” like masonry unless you or your guild has other uses for it. Things that require you to be in open world pvp zones like gathering, or things that you use on your main a lot, like crafting or commerce are good things to buy snowflakes for, but buying a snowflake to level, say masonry, something that any level alt can do and can easily ship the completed mats off to your main through the mail, is probably a waste of gold. But that final call will be up to you and your play style.

Using another ArcheAge Specialization Snowflake

Final Thoughts on the ArcheAge Specialization Snowflake

I think it’s an awesome idea that you can, if you choose and want to pay the gold, increase you skill level cap on your main character to avoid having an army of alt characters like you need in other games. Being able to make your “main” character truly your main, go-to character is one of the many reasons why I enjoy this game. But they also make it painful enough to keep increasing the level cap, making it so other players with skills you don’t possess are still valuable and the market isn’t dead because everyone can do everything. Between this and the labor system, they force people to utilize the free market and auction house to get what they can’t do themselves and thus, makes gathering, crafting and specializing a viable profession capable of financing even the hungriest of gold spenders.